A group of enterprising mates have rolled the wormhole yet again. It is time to find something to do. We are hoping for a live target, but those have been scarce the last few days. The static has no active pilots, so a couple of us jump in and start scanning signatures.
This static has a connection to a C2 (c2a) so I focus on finding that while the others scan everything else down. I jump into c2a to find a tower but no pilots. This system should have a connection to lowsec and C2. Lowsec is of little interest at the moment, so while a different scout sorts through the signatures, I go after the C2 and jump into the adjacent C2 (c2b).
We have targets! D-scan shows 2 drakes, a couple of wrecks and an offline tower. The Drakes are running sites. The call goes out that we have potential targets and people start rolling into the static with combat ships to wait.
I move off the wormhole and cloak up and then go check out the farthest planet. Aha! There is an active tower here and a couple of pilots. Now to find the Drakes. It has been a while since I did this and my skills are a bit rusty. It takes longer than it should have, but I locate them just in time to see them salvage the last wreck with the Drake.
The warp to the next site and I follow them at range. I ask for 2 cloaky tacklers to jump in system and move off the wormhole. The last time I tried to tackle a Drake in a covert ops ship, the results were less than satisfactory. Besides, I want both drakes. The rest of the fleet is asked to move into c2a and sit on the c2b wormhole.
The tacklers jump in, burn off the wormhole and cloak up. However, we got unlucky as the drakes noticed them and warp back to the tower. One of the Drake pilots reships to a Buzzard and warps off to a nearby safe and drops probes.The fleet is asked to either cloak in c2a or pull back to the static. We do not want to spook the targets any further. Our patience is going to be tested, but it seems likely we can get a kill if they do not see anyone else.
After 15 minutes of scanning, the Buzzard appears on the wormhole and jumps through. The pilot warps off and in a couple of minutes comes back and jumps back through. He did not deploy any probes and at this point, the only ship visible in the c2a system is a neutral Pilgrim which has logged in during all of this at the local tower.
The Buzzard pilot jumps back into his home system and runs over one of our tacklers who is monitoring the wormhole as he warps off. What an unlucky break! At this point, we assume the gig is up. However, of the 4 active pilots in the POS, 2 of them jump into an Orca. Did he not see us? Is he really going to warp those Orcas to the wormhole to close it?
Anticipation is running high but the minutes drag by. One Orca has aligned but then stopped and the other Orca is just sitting there. Finally, the Buzzard warps off and deploys probes again. Is this a final check before he starts rolling the wormhole? The probes are only out for a couple of minutes and he warps back to the wormhole and jumps.
This time he burns away from the wormhole and decloaks one of our Tengus. DAMN IT! The Tengu recloaks and the Buzzard pilot jumps back home. He had to see us that time. We are certain the gig is up, when both Orcas start moving in different directions with the aligned Orca heading back to the SMA.
Four minutes later, the Buzzard pilot warps back to the wormhole, jumps and then cloaks up on the other side. We have moved all of our pilots back from the wormhole a safe distance this time. The Orca aligns and then warps to the wormhole. We allow him to jump out and when he jumps back, we have 2 heavy tackles waiting on him. They are instructed to tackle and bump but hold attack until the rest of the fleet is in system. Everyone wants in on this kill.
As everyone is jumping into system, a stealth bomber decloaks and starts to attack. We make short work of the Manticore and his pod before killing the Orca. We get the bubble up just moments after the Orca pilot warps his capsule off. Oops! The Buzzard pilot then jumps into system and we lock and kill the Buzzard and give the capsuleer a free trip to k-space as well.
Overall, the killmails showed roughly 1B ISK destroyed. We are dumbfounded that we got a kill at all after he was quick enough to see a Proteus on d-scan and subsequently decloaked two different ships on either side of the wormhole. The Buzzard pilot should check those overview settings, w-space is a dangerous place.